Making and using software can be experimental, humorous and aesthetically rich. Alongside today's rather dull omnipresence of databases and content management systems, elements of fun have actually informed and guided the development of software from its beginnings. Fun is the energy of curiosity and inappropriateness, exploring what is not yet known in art, culture, computer science, design, math and the site of their encounter: software. Here, software art, a joke of a mathematical genius and amateur tinkering of software stand side by side. The exhibition Funware questions, tangles and experiments with the materiality of software, the backbone of contemporary society. Letting us deal with the glitchy nature of human-machine ensembles, it offers a way of understanding something that is normally hidden and serious. Fun is far from detaching software from political or social interrogability, it is rather a force and a method that works on complicating the normal, the serious and the dominant. http://www.mu.nl